Summary
Title: Oracle of the Abyss
Class: Class Support Icon.png Support
Side: The Abyss
Release Date: April 19, 2017
Cost: 60000 Currency Gold.png or 300 Currency Crystals.png
Voice lines: Seris voice lines
Voice Actor: Tiana Camacho
Statistics
Health: 2200
Movement Speed: 365
Lore
A being from beyond the Void, Seris has taken the name of the city she completely destroyed upon first setting foot in the world of the living. Draining the souls of her enemies and occasionally restoring them to her allies, however, pales in comparison to her unnatural prescience, granting her the ability to see into the past and predict the future all at once.
She appears here and there in time and space, always at the opportune moment to change the course of events toward some unknown but seemingly inevitable fate.
Summary
Seris is a support champion who has a great healing ability that spreads through nearby allies. Her Soul Orb fires projectiles that pass through enemies and apply a mark to them. These marks can then be detonated with Rend Soul for additional damage. They also restore Seris' health per detonation. Restore Soul allows her to quickly restore her target's health but must be channeled. Shadow Travel grants her stealth and grants her damage and crowd control immunity for the duration, allowing her to slip out of dangerous situations. Seris' ultimate skill, Convergence, causes her to throw her soul orb forward which then stuns and pulls any enemy near it, making it a great tide-turner.
Soul Orb
Area Damage
Fire magical projectiles that pierce and apply a Soul Orb stack to each enemy hit.Stacks up to 4 times.
Details
Fire a magical projectile every 0.3s that deals 210 damage, Pierces enemies, and applies a Soul Orb stack. Soul Orb stacks up to 4 times. Has a maximum Ammo count of 12, and is fully effective up to 300 units. Soul Orb stacks can be detonated with Rend Soul.
Generates 1% of ultimate charge per shot per enemy hit.
Has a projectile speed of 150.
Has a remote proximity distance of 3.
Has an ammo count of 12.
Has a reload time of 1s.
Has reduced accuracy while airborne.
While a shot can apply stacks to multiple targets, each target can only be marked once per shot.
All stacks on a target are lost if they become invulnerable.
Stacks last 4 seconds. Each application refreshes the duration.
Stacks don't apply to Deployables.
Restore SoulHealing2000 (over 1.5s)
Target an ally, restoring their health and the health of nearby allies over time.
Details
Target an ally and Heal them for 2000 over 1.5s. All allies within 50 units of your target are Healed for 30% of the Healing done. Has a range of 120 units.
Has a range of 120.
Adjacent allies must be within 50 ft of the target upon activation.
Seris can heal through Inara's wall.
Seris is unable to fire her weapon or use any other skills while channeling.
While it requires line of sight to be used, Seris is free to move, turn around and even move behind walls while channeling it.
Can be cancelled early by re-activating the skill.
Won't go into cooldown until the skill ends.
Generates 2% of ultimate charge per second of channeling.
Overhealing will not generate ultimate.
Rend Soul
Area Damage
Detonate your Soul Orb stacks on enemies, dealing damage and healing you based on the charges detonated.
Details
Detonate your Soul Orb stacks, dealing 100 damage for each stack on an enemy. Each stack detonated Heals you for 15% of your maximum Health.
Generates 0.5% of ultimate charge per charge detonated.
Shadow Travel
Phase into another plane of existence for a brief duration, becoming stealthed and immune to harmful effects.
Details
Phase into another plane of existence over 1.5s, becoming Stealthed and Ethereal, avoiding all harmful effects for 4s. Activating Shadow Travel restores all your Ammo.
Has an activation time of 1.5s.
Soul Orb is instantly reloaded after activation.
Won't go into cooldown until the skill ends.
Can be cancelled early by firing Soul Orb or re-activating the skill.
Upon activation restores your max ammo.
Convergence (Ultimate)
Details
Cast your Soul Core onto the battlefield, causing a tear in reality to manifest 0.5s after it lands. Enemies within 60 units are dragged in and Stunned for 1.4s.
The pull is blocked by shields.
The core bounces off of walls and players and will go off on contact with the floor.
There is a 0.5s delay before the soul core starts pulling enemies after it lands.
Deals 10 damage to targets pulled and stuns them for 1.4s.
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